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★CGRU★ |
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Introduction | Features | Installation | Customization | Download |
Introduction:
The tool allows you to select polygon, subdivision surface, nurbs (surface and curve) components, transforms (object) references for the local space. You can use maya’s “sacret” (move/rotate/scale) tools for further transforming the object/component. You can still use snapping and change the position of the pivot using the “d” or “ins” key. You can add/remove components from the current transformed list while the tool is active. Like if you tweaked something, rotated the camera and noticed that you’ve selected some unwanted components (or didn't select some wanted ones), you can add/remove those using shift/ctrl key while the tool is active.
The Use Pivot Orientation Only positions the transform pivot to the center of the selection instead of the center of the reference. It's useful in cases when you have long distance between the transformed comps/objects and the reference, or when you're working close to the object, with this on - only reference orientation will be applied to the pivot. The Pivot lock feature “locks” the pivot, so when the selection changes the tool will remain active and will reconstrain itself on the new selection. The tool also reacts on the tool switch from non sacret to sacret tool (while active) to provide the needed interactivity. When Lock pivot is turned off, the tool will finish its work right after the first selection change (that's what you will want in most cases). Unfortunately it was impossible to make this work with click drag. The tool also provides the “preferred selection type” setup for picking the reference. Like if you, for example, used to move your vertexes along edges, faces along vertexes, transforms along other transforms - you will be able to setup that. Next time when you enter the tool, it will switch to your preferred selection mode. I.e. for faces - vertexes, for vertexes - edges and for transforms another transform for instance. This will hopefully save you a couple of clicks. The tool also comes with Bake To Object feature, that "bakes" current local tool axes (local space) to the currently selected/hilited object/s. This command preserves complex hierarchies, parent order, cluster deformations, etc, so basically the only thing that's changed is the target object's local orientation, except for lights, gizmos and locators (though the hierarchy transformation is preserved). The setup of the tool is very simple. I've also included a couple of files to add the local tool menu item to the Modify --> Transformation tools maya’s menu. Needed command names are given to customize the HUD, assign tool to a hotkey, shelf, marking menu or whatever :). |
Copyrigt �2005, Henry Korol
Last updated: 04.09.05
SourceForge.net Project |
★CGRU★ |
Раздел на форуме CGTALK.RU |